Difference between revisions of "Dog"
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− | A [[wolf]] can become a dog if the player gives it | + | |
+ | A [[wolf]] can become a dog if the player gives it several [[bone]]s. When it becomes a dog, its color changes to brown, a collar appears on its neck, and heart particles spawn around it. | ||
If you attack or hit a [[mobs|mob]] and a dog is not in sitting position, the dog will attack the mob until it dies, or its target changes in the middle of the fight. Shift-clicking on a dog will make it sit. In this sitting position, it cannot move or attack a mob, but it can still take damage from hostile mobs. | If you attack or hit a [[mobs|mob]] and a dog is not in sitting position, the dog will attack the mob until it dies, or its target changes in the middle of the fight. Shift-clicking on a dog will make it sit. In this sitting position, it cannot move or attack a mob, but it can still take damage from hostile mobs. | ||
− | + | Unlike the untamed wolf, the dog's health can be measured by the angle of its tail. If the tail is pointing downward, its health is low. | |
+ | |||
+ | You may feed them food such as pork and chicken to regain their health. | ||
− | + | If the dog is given a dye, the collar switches to the dyed color. For example, [[bone meal]] will change the dog's collar to white. | |
== Pictures == | == Pictures == | ||
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== Trivia == | == Trivia == | ||
− | *If a dog gets trapped somewhere and you walk off screen, it will transport back to you in a few seconds. | + | * If a dog gets trapped somewhere and you walk off screen, it will transport back to you in a few seconds. |
− | *[[Cookie]]s can be used to greatly heal hurt dogs. | + | * [[Cookie]]s can be used to greatly heal hurt dogs. |
− | *Dogs can whimper when very low on health. it is the same sound as a [[wolf]] getting hurt. | + | * Dogs can whimper when very low on health. it is the same sound as a [[wolf]] getting hurt. |
== Bugs == | == Bugs == | ||
− | * | + | * Most mobs can occasionally become stuck in walls and climb them by jumping. |
− | *Dogs | + | * 1.28: Dogs used to chase the player when off-screen. Now they just wait until they are far enough away from the player and teleport to them. |
− | |||
== See Also == | == See Also == |
Revision as of 12:52, 20 July 2018
Dog | |
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Type: | Utility |
Drops: | None |
A wolf can become a dog if the player gives it several bones. When it becomes a dog, its color changes to brown, a collar appears on its neck, and heart particles spawn around it.
If you attack or hit a mob and a dog is not in sitting position, the dog will attack the mob until it dies, or its target changes in the middle of the fight. Shift-clicking on a dog will make it sit. In this sitting position, it cannot move or attack a mob, but it can still take damage from hostile mobs.
Unlike the untamed wolf, the dog's health can be measured by the angle of its tail. If the tail is pointing downward, its health is low.
You may feed them food such as pork and chicken to regain their health.
If the dog is given a dye, the collar switches to the dyed color. For example, bone meal will change the dog's collar to white.
Contents
Pictures
Trivia
- If a dog gets trapped somewhere and you walk off screen, it will transport back to you in a few seconds.
- Cookies can be used to greatly heal hurt dogs.
- Dogs can whimper when very low on health. it is the same sound as a wolf getting hurt.
Bugs
- Most mobs can occasionally become stuck in walls and climb them by jumping.
- 1.28: Dogs used to chase the player when off-screen. Now they just wait until they are far enough away from the player and teleport to them.