Difference between revisions of "Void"
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+ | [[File:MB Void Screenshot 1.png|thumb|The void below the [[Overworld]]]] | ||
The void is the endless empty space outside of the generated world, separated by two layers of [[bedrock]]. | The void is the endless empty space outside of the generated world, separated by two layers of [[bedrock]]. | ||
− | + | == Effects == | |
+ | Upon reaching Y=-5, the void below the world causes to the [[player]] {{health|4}} of damage each half second in all [[:category:Dimensions|dimensions]]. This damage can not be reduced by wearing [[armor]] nor [[enchanting]] it with any kind of protection. Upon reaching Y=-40, the player dies immediatly even when on [[creative]] mode (although it does not happen when on spectator mode). This is the only environmental way to die in said game mode. | ||
− | ==Generation== | + | Dying or alterning dimentions will also remove any blocks placed in the voids. |
− | ===Overworld=== | + | |
− | The void in the | + | == Generation == |
+ | All voids are generated in the same way, although the methods to get there varies on each dimension. | ||
+ | |||
+ | === Overworld === | ||
+ | The void in the overworld can be found below the bottom of the world, at Y coordinates less than 0. There are voids on either sides of the world (before X at -1 and after X at 1000), however these horizontal voids do not cause damage to the player. | ||
The bedrock walls on either side of the overworld are not endlessly tall. The top of the wall is 300 blocks above zero. Scaling this wall is the only way to access the void in survival without exploits. | The bedrock walls on either side of the overworld are not endlessly tall. The top of the wall is 300 blocks above zero. Scaling this wall is the only way to access the void in survival without exploits. | ||
− | ===Nether=== | + | === Nether === |
− | The [[ | + | The [[Nether]] has bedrock walls on each side of the world, making it virtually impossible to enter the void in this realm. The void behaves the same as in the overworld, only causing damage below the bottom of the world. |
+ | |||
+ | === The End === | ||
+ | There are no bedrock barriers between the landscape and the void of [[The End|The End dimension]], however, the effects of going below Y=-4 and Y=-40 remains the same as in the other dimentions. | ||
− | == | + | == Gallery == |
− | + | <gallery> | |
+ | MB Void Screenshot 2.png|The void below the Nether | ||
+ | MB Void Screenshot 3.png|The void of the End | ||
+ | </gallery> | ||
− | ==Trivia== | + | == Trivia == |
* At extremely high velocities, a player can phase through the bedrock layers (and, more rarely, other blocks) at the bottom of the world. This was made more difficult when timestep collision was introduced in 1.25. | * At extremely high velocities, a player can phase through the bedrock layers (and, more rarely, other blocks) at the bottom of the world. This was made more difficult when timestep collision was introduced in 1.25. | ||
− | ==See also== | + | == See also == |
* [[Bedrock]] | * [[Bedrock]] | ||
[[Category:Unfinished]] | [[Category:Unfinished]] |
Revision as of 10:20, 8 July 2022
The void is the endless empty space outside of the generated world, separated by two layers of bedrock.
Effects
Upon reaching Y=-5, the void below the world causes to the player 4 () of damage each half second in all dimensions. This damage can not be reduced by wearing armor nor enchanting it with any kind of protection. Upon reaching Y=-40, the player dies immediatly even when on creative mode (although it does not happen when on spectator mode). This is the only environmental way to die in said game mode.
Dying or alterning dimentions will also remove any blocks placed in the voids.
Generation
All voids are generated in the same way, although the methods to get there varies on each dimension.
Overworld
The void in the overworld can be found below the bottom of the world, at Y coordinates less than 0. There are voids on either sides of the world (before X at -1 and after X at 1000), however these horizontal voids do not cause damage to the player.
The bedrock walls on either side of the overworld are not endlessly tall. The top of the wall is 300 blocks above zero. Scaling this wall is the only way to access the void in survival without exploits.
Nether
The Nether has bedrock walls on each side of the world, making it virtually impossible to enter the void in this realm. The void behaves the same as in the overworld, only causing damage below the bottom of the world.
The End
There are no bedrock barriers between the landscape and the void of The End dimension, however, the effects of going below Y=-4 and Y=-40 remains the same as in the other dimentions.
Gallery
Trivia
- At extremely high velocities, a player can phase through the bedrock layers (and, more rarely, other blocks) at the bottom of the world. This was made more difficult when timestep collision was introduced in 1.25.