Difference between revisions of "Void"

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Tag: Rollback
 
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The void is the endless empty space outside of the generated world, separated by two layers of [[bedrock]].
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[[File:MB Void Screenshot 1.png|thumb|The void below the [[Overworld]]]]
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The void is the endless empty space outside of the generated world, separated by one to two layers of [[bedrock]].
  
The void below the world causes damage to the player in all [[Category:Dimensions|dimensions]]. This is the only environmental way to die in [[creative|creative mode]].
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== Effects ==
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Upon reaching Y=-5, the void below the world causes the [[player]] to lose {{health|4}} health each half second in all [[:category:Dimensions|dimensions]]. This damage can not be reduced by wearing [[armor]], [[enchanting]] it with any kind of protection, nor by consuming a Resistance [[potions|potion]]. Upon reaching Y=-40, the player dies immediatly even when on [[creative]] mode (although it does not happen when on spectator mode). This is the only environmental way to die in creative mode.
  
==Generation==
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Dying or alterning dimensions will also remove any blocks placed in any of the voids.
===Overworld===
 
The void in the [[overworld]] can be found below the bottom of the world, at Y coordinates less than 0. There are voids on either sides of the world (before Y at -1 and after Y at 1000), however these horizontal voids do not cause damage to the player.
 
  
The bedrock walls on either side of the overworld are not endlessly tall. The top of the wall is 300 blocks above zero. Scaling this wall is the only way to access the void in survival without exploits.
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== Generation ==
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Voids are generated as endless empty spaces on coordinates below Y=0 and X=0, and beyond Y=300 and X=1000 as well. All voids are generated in the same way, although the methods to get there varies on each dimension.
  
===Nether===
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=== Overworld ===
The [[nether]] has bedrock walls on each side of the world, making it virtually impossible to enter the void in this realm. The void behaves the same as in the overworld, only causing damage below the bottom of the world.
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The void in the [[overworld]] can be found below the bottom of the world, at coordinates below Y=0. There are voids on either sides of the world (before X=0 and after X=1000), however these horizontal voids do not cause damage to the player.
  
===The End===
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The bedrock walls on either side of the overworld are not endlessly tall. The top of the wall is at Y=300. Scaling this wall is the only way to access the void in survival without exploits.
There are no bedrock barriers between the landscape and the void of [[The End|The End dimension]].
 
  
==Trivia==
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=== Nether ===
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The [[Nether]] has bedrock walls on each side of the world, making it virtually impossible to enter the void in this realm. The void behaves the same as in the overworld, only causing damage below the bottom of the world.
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=== The End ===
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There are no bedrock barriers between the landscape and the void of [[the End]] dimension, however, the effects of going below Y=-4 and Y=-40 remains the same as in the other dimensions.
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== History ==
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{{HistoryTable
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| 1.22.0
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| Jun 29, 2012
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|Falling into the void now causes damage
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| 1.30.1
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| Nov 14, 2020
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|Player no longer dies after respawning from void damage in creative
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}}
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== Gallery ==
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<gallery heights="160" widths="200">
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MB Void Screenshot 2.png|The void below the Nether
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MB Void Screenshot 3.png|The void of the End
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</gallery>
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== Trivia ==
 
* At extremely high velocities, a player can phase through the bedrock layers (and, more rarely, other blocks) at the bottom of the world. This was made more difficult when timestep collision was introduced in 1.25.
 
* At extremely high velocities, a player can phase through the bedrock layers (and, more rarely, other blocks) at the bottom of the world. This was made more difficult when timestep collision was introduced in 1.25.
  
==See also==
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== See also ==
 
* [[Bedrock]]
 
* [[Bedrock]]
 
[[Category:Unfinished]]
 

Latest revision as of 07:38, 8 October 2022

The void below the Overworld

The void is the endless empty space outside of the generated world, separated by one to two layers of bedrock.

Effects

Upon reaching Y=-5, the void below the world causes the player to lose 4 (♥♥) health each half second in all dimensions. This damage can not be reduced by wearing armor, enchanting it with any kind of protection, nor by consuming a Resistance potion. Upon reaching Y=-40, the player dies immediatly even when on creative mode (although it does not happen when on spectator mode). This is the only environmental way to die in creative mode.

Dying or alterning dimensions will also remove any blocks placed in any of the voids.

Generation

Voids are generated as endless empty spaces on coordinates below Y=0 and X=0, and beyond Y=300 and X=1000 as well. All voids are generated in the same way, although the methods to get there varies on each dimension.

Overworld

The void in the overworld can be found below the bottom of the world, at coordinates below Y=0. There are voids on either sides of the world (before X=0 and after X=1000), however these horizontal voids do not cause damage to the player.

The bedrock walls on either side of the overworld are not endlessly tall. The top of the wall is at Y=300. Scaling this wall is the only way to access the void in survival without exploits.

Nether

The Nether has bedrock walls on each side of the world, making it virtually impossible to enter the void in this realm. The void behaves the same as in the overworld, only causing damage below the bottom of the world.

The End

There are no bedrock barriers between the landscape and the void of the End dimension, however, the effects of going below Y=-4 and Y=-40 remains the same as in the other dimensions.

History

Version Date Changes
1.22.0 Jun 29, 2012

Falling into the void now causes damage

1.30.1 Nov 14, 2020

Player no longer dies after respawning from void damage in creative

Gallery

Trivia

  • At extremely high velocities, a player can phase through the bedrock layers (and, more rarely, other blocks) at the bottom of the world. This was made more difficult when timestep collision was introduced in 1.25.

See also