https://mineblocks.com/1/wiki/api.php?action=feedcontributions&user=Diamondhead&feedformat=atomMine Blocks Wiki - User contributions [en]2024-03-29T01:17:43ZUser contributionsMediaWiki 1.33.0https://mineblocks.com/1/wiki/index.php?title=Rabbit_Hide&diff=18142Rabbit Hide2016-01-25T00:42:08Z<p>Diamondhead: </p>
<hr />
<div>{{Object<br />
|image=rabbitshide.png<br />
|name=Rabbit Hide<br />
|type=raw material<br />
|physics=None<br />
|Renewable=Yes<br />
|found naturally=Yes<br />
}}<br />
<br />
Rabbits will drop 0 to 1 rabbit hides upon death. Only use is to make leather.<br />
<br />
==Crafting Recipe==<br />
[[File:minecraft1.png]]</div>Diamondheadhttps://mineblocks.com/1/wiki/index.php?title=Rabbit_Hide&diff=18141Rabbit Hide2016-01-25T00:39:17Z<p>Diamondhead: </p>
<hr />
<div>{{Object<br />
|image=rabbitshide.png<br />
|name=Rabbit's Hide<br />
|type=material<br />
|physics=None<br />
|Renewable=Yes<br />
|found naturally=Yes<br />
}}<br />
<br />
Rabbit Hide is dropped from rabbits upon death. Only use is to make leather.<br />
<br />
==Crafting Recipe==<br />
[[File:minecraft1.png]]</div>Diamondheadhttps://mineblocks.com/1/wiki/index.php?title=Rabbit_Hide&diff=18138Rabbit Hide2016-01-25T00:33:30Z<p>Diamondhead: </p>
<hr />
<div>{{Object<br />
|image=rabbitshide.png<br />
|name=Rabbit's Hide<br />
|type=material<br />
|physics=None<br />
|Renewable=Yes<br />
|found naturally=Yes<br />
}}<br />
<br />
Rabbit Hide is dropped from rabbits upon death.<br />
<br />
==Crafting Recipe==<br />
[[File:minecraft1.png]]</div>Diamondheadhttps://mineblocks.com/1/wiki/index.php?title=Rabbit_Hide&diff=18136Rabbit Hide2016-01-24T23:55:15Z<p>Diamondhead: Created page with "Rabbit Hide is dropped from rabbits upon death. ==Crafting Recipe== File:minecraft1.png"</p>
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<div>Rabbit Hide is dropped from rabbits upon death.<br />
<br />
==Crafting Recipe==<br />
[[File:minecraft1.png]]</div>Diamondheadhttps://mineblocks.com/1/wiki/index.php?title=Rabbit&diff=18135Rabbit2016-01-24T23:52:01Z<p>Diamondhead: /* Item Info */</p>
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<div>A rabbit is an animal that has 2 hearts. They drop [[Raw Rabbit]], Rabbit's Foot, and Rabbit Hide. There are certain skins you can only get by naming your rabbit Moose or you name your rabbit Toast.<br />
==Smelting==<br />
If you smelt 1 [[Raw Rabbit]] in a [[Furnace]] you will get 1 [[Cooked Rabbit]] <br />
==Item Info==<br />
When you eat [[Raw Rabbit]] it gives you 2 full Hunger points .<br />
<br />
Rabbit's Foot is a brewing ingredient. The brewer has not yet been added.<br />
<br />
Four rabbit hides makes one leather.<br />
<br />
==Hold on at the Moment I am doing some testing==</div>Diamondheadhttps://mineblocks.com/1/wiki/index.php?title=Rabbit&diff=18134Rabbit2016-01-24T23:48:58Z<p>Diamondhead: /* Item Info */</p>
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<div>A rabbit is an animal that has 2 hearts. They drop [[Raw Rabbit]], Rabbit's Foot, and Rabbit Hide. There are certain skins you can only get by naming your rabbit Moose or you name your rabbit Toast.<br />
==Smelting==<br />
If you smelt 1 [[Raw Rabbit]] in a [[Furnace]] you will get 1 [[Cooked Rabbit]] <br />
==Item Info==<br />
When you eat [[Raw Rabbit]] it gives you 2 full Hunger points .<br />
<br />
Rabbit's Foot is a brewing ingredient. The brewer has not yet been added.<br />
<br />
==Hold on at the Moment I am doing some testing==</div>Diamondheadhttps://mineblocks.com/1/wiki/index.php?title=Rabbit&diff=18133Rabbit2016-01-24T23:46:07Z<p>Diamondhead: </p>
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<div>A rabbit is an animal that has 2 hearts. They drop [[Raw Rabbit]], Rabbit's Foot, and Rabbit Hide. There are certain skins you can only get by naming your rabbit Moose or you name your rabbit Toast.<br />
==Smelting==<br />
If you smelt 1 [[Raw Rabbit]] in a [[Furnace]] you will get 1 [[Cooked Rabbit]] <br />
==Item Info==<br />
When you eat [[Raw Rabbit]] it gives you 2 full Hunger points .<br />
<br />
==Hold on at the Moment I am doing some testing==</div>Diamondheadhttps://mineblocks.com/1/wiki/index.php?title=Rabbit&diff=18132Rabbit2016-01-24T23:45:29Z<p>Diamondhead: </p>
<hr />
<div>A rabbit is an animal that has 2 hearts. They drop [[Raw Rabbit]],rabbit's foot and Rabbit Hide. There are certain skins you can only get by naming your rabbit Moose or you name your rabbit Toast.<br />
==Smelting==<br />
If you smelt 1 [[Raw Rabbit]] in a [[Furnace]] you will get 1 [[Cooked Rabbit]] <br />
==Item Info==<br />
When you eat [[Raw Rabbit]] it gives you 2 full Hunger points .<br />
<br />
==Hold on at the Moment I am doing some testing==</div>Diamondheadhttps://mineblocks.com/1/wiki/index.php?title=Wooden_fence&diff=18101Wooden fence2016-01-22T18:38:29Z<p>Diamondhead: /* Use */</p>
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<div>==Use==<br />
A fence is used for trapping mobs such as a [[cow]] so you can harvest from them or keep them as a pet. To prevent them from de-spawning you must name them using a [[name tag]]. They can also be used as a decoration.<br />
<br />
-note- the reason why my chickens are in cobble stone and not a fence is for easy access to their eggs. Just jump and you will be able to grab them.<br />
[[File:mineblocks.png]]</div>Diamondheadhttps://mineblocks.com/1/wiki/index.php?title=Wooden_fence&diff=18100Wooden fence2016-01-22T18:38:13Z<p>Diamondhead: /* Use */</p>
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<div>==Use==<br />
A fence is used for trapping mobs such as a [[cow]] so you can harvest from them or keep them as a pet. To prevent them from de-spawning you must name them using a [[name tag]]. They can also be used as a decoration.<br />
-note- the reason why my chickens are in cobble stone and not a fence is for easy access to their eggs. Just jump and you will be able to grab them.<br />
[[File:mineblocks.png]]</div>Diamondheadhttps://mineblocks.com/1/wiki/index.php?title=Wooden_fence&diff=18099Wooden fence2016-01-22T18:34:32Z<p>Diamondhead: /* Use */</p>
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<div>==Use==<br />
A fence is used for trapping mobs such as a [[cow]]. To prevent them from de-spawning you must name them using a [[name tag]]. They can also be used as a decoration.<br />
[[File:mineblocks.png]]</div>Diamondheadhttps://mineblocks.com/1/wiki/index.php?title=File:FG_gallery01.png&diff=18096File:FG gallery01.png2016-01-22T18:33:42Z<p>Diamondhead: </p>
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<div></div>Diamondheadhttps://mineblocks.com/1/wiki/index.php?title=Wooden_fence&diff=18095Wooden fence2016-01-22T18:31:13Z<p>Diamondhead: Created page with "==Use== A fence is used for trapping mobs such as cows. To prevent them from de-spawning you must name them using a name tag. They can also be used as a decoration. [..."</p>
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<div>==Use==<br />
A fence is used for trapping mobs such as [[cows]]. To prevent them from de-spawning you must name them using a [[name tag]]. They can also be used as a decoration.<br />
[[File:mineblocks.jpg]]</div>Diamondheadhttps://mineblocks.com/1/wiki/index.php?title=Fence_Gate&diff=18093Fence Gate2016-01-22T18:24:29Z<p>Diamondhead: Created page with "==use== A fence gate allows you to enter and exit a fenced off area. To open and close just shift click. ==bugs== *if running you have a small chance of going through the fen..."</p>
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<div>==use==<br />
A fence gate allows you to enter and exit a fenced off area. To open and close just shift click.<br />
<br />
==bugs==<br />
*if running you have a small chance of going through the fence.<br />
*chickens and possibly rabbits can pass through the closed gates inside the fence but not the ones on the outer edges like under tip. This means you can't separate cows from chickens without separating the fence.</div>Diamondheadhttps://mineblocks.com/1/wiki/index.php?title=Nether_portal&diff=18088Nether portal2016-01-22T18:07:22Z<p>Diamondhead: /* Bugs */</p>
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<div>A nether portal allows the player to travel to a dimension known as the nether. Another nether portal is generated at the spawn point in the nether.<br />
<br />
== Building a nether Portal ==<br />
To build the Nether Portal, you will need [[Odd Rock]], [[Obsidian]], and [[Flint and Steel]]. First, make a U-shaped portal out of [[portal stone]]. Next, light it on fire. Make sure to light the portal stones on fire, not the space above the portal stones!<br />
<br />
A portal is made by first placing 4 [[portal stone]] in a horizontal row, with 1 on each side, to create a U-shape. To activate it, a [[Flint and Steel]] must be used on its innermost blocks.<br />
<br />
== Trivia ==<br />
*The variation of the portal compared to the Minecraft version is due to the game being 2D.<br />
<br />
== Bugs ==<br />
*There are some rare cases where the portal teleports to a glitched or corrupt world.<br />
*when you return from the nether you can tp everywhere in the world<br />
*Also sometimes it will crash every time and never fully load.<br />
*The portal is functional without the portal blocks making it only necessary to build and reuse one.<br />
<br />
== Pictures ==<br />
<Gallery><br />
File:Nether_portal.png|The nether portal.<br />
</Gallery><br />
<br />
[[Category:Transportation]][[Category:Unfinished]]</div>Diamondheadhttps://mineblocks.com/1/wiki/index.php?title=Blaze&diff=18087Blaze2016-01-22T18:03:32Z<p>Diamondhead: </p>
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<div>{{Object<br />
|image=Blaze.png<br />
|name=Blaze<br />
|type=Hostile<br />
|spawn=Nether<br />
|Drops=Blaze rods<br />
}}<br />
<br />
A blaze is a yellow nether mob <br />
with a deep red body with black dust down the head and [[Blaze Rod]]s flying around him.<br />
Blazes spawn in great caves in the [[Nether]].<br />
Naturally when Blaze find a player, he flies closer into player.<br />
<br />
==Trivia==<br />
*The rods you get from killing a blaze are the rods that fly around it.<br />
*Blaze rods are used to craft blaze powder<br />
<br />
==bug?==<br />
no longer shoots three fireballs and instead just flies around you until it is killed by you.<br />
<br />
==See Also==<br />
*[[Blaze Rod]]<br />
*[[Nether]]</div>Diamondheadhttps://mineblocks.com/1/wiki/index.php?title=Fishing_Rod&diff=18086Fishing Rod2016-01-22T17:51:12Z<p>Diamondhead: /* Uses */</p>
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<div>{{Object<br />
|image=Fishing Rod.png<br />
|name=Fishing Rod<br />
|type=Item, tool<br />
|physics=None<br />
|renewable=Yes<br />
|stackable=No<br />
}}<br />
<br />
A fishing rod is an unfinished item in the game. Currently it is only used as an intermediate step for crafting the [[carrot on a stick]].<br />
<br />
== Crafting ==<br />
{{BigCrafting<br />
|3=Stick<br />
|3pic=Stick.png<br />
|5=Stick<br />
|5pic=Stick.png<br />
|6=Fiber<br />
|6pic=Fiber.png<br />
|7=Stick<br />
|7pic=Stick.png<br />
|9=Fiber<br />
|9pic=Fiber.png<br />
|output=Fishing Rod<br />
|outputpic=Fishing Rod.png<br />
}}<br />
<br />
== As a Crafting Recipe ==<br />
=== Carrot on a Stick ===<br />
{{SmallCrafting<br />
|1=Fishing Rod<br />
|1pic=Fishing Rod.png<br />
|4=Carrot<br />
|4pic=Carrot.png<br />
|output=Carrot on a stick<br />
|outputpic=Carrot on a stick.png<br />
}}<br />
<br />
== Uses ==<br />
fishing has now been added! Other than crafting a [[carrot on a stick]], the fishing rod can fish and reel in mobs. from now on if you have a fishing rod and any amount of water, you can catch raw fish, raw salmon, pufferfish, clown fish, leather boots, bows, nametags, other fishing rods, bottle of water, enchanted books and much more! Tools, such as the fishing rod, have a chance of being enchanted as well. If you shift click the fishing rod while aiming at an animal/mob, you can shift click again after nabbing the animal/mob and it will ''fly'' in your direction without damaging or scaring it.<br />
<br />
== See Also ==<br />
*[[Carrot on a stick]]<br />
<br />
[[Category:Items]][[Category:Tools]]</div>Diamondheadhttps://mineblocks.com/1/wiki/index.php?title=Name_Tag&diff=18085Name Tag2016-01-22T17:41:29Z<p>Diamondhead: /* Tip */</p>
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<div>{{Object<br />
|image=name_tag.png<br />
|name=Name Tag<br />
|type=Item<br />
|renewable=No<br />
|found naturally=No<br />
}}<br />
<br />
Name Tag is Used to name animals. You can obtain name tags in loot or with a [[Fishing Rod]].<br />
<br />
==Using a Name Tag==<br />
To use a name tag you must first name it using an [[Anvil]], then select the name tag in the items hotbar and shift-click on the animal you want to name.<br />
<br />
[[File:rename_1.png|300px|thumb|left|Name Tag in anvil]]<br />
[[File:Rename_3.png|300px|thumb|left|Re-named Name Tag in anvil]]<br />
<br />
==Tip==<br />
You can name multiple name tags all at once for the price of one as long as you don't mind all your rabbits being called moose.<br />
<br />
Careful of double clicking! The game will think you want to rename the mob and it will cost another name tag. Tags also are '''not''' dropped upon death.<br />
<br />
A [[fishing rod]] can help you get the animals in their cages.<br />
<br />
[[Category:Unfinished]] [[Category:Items]]</div>Diamondheadhttps://mineblocks.com/1/wiki/index.php?title=Name_Tag&diff=18084Name Tag2016-01-22T17:39:19Z<p>Diamondhead: /* Tip */</p>
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<div>{{Object<br />
|image=name_tag.png<br />
|name=Name Tag<br />
|type=Item<br />
|renewable=No<br />
|found naturally=No<br />
}}<br />
<br />
Name Tag is Used to name animals. You can obtain name tags in loot or with a [[Fishing Rod]].<br />
<br />
==Using a Name Tag==<br />
To use a name tag you must first name it using an [[Anvil]], then select the name tag in the items hotbar and shift-click on the animal you want to name.<br />
<br />
[[File:rename_1.png|300px|thumb|left|Name Tag in anvil]]<br />
[[File:Rename_3.png|300px|thumb|left|Re-named Name Tag in anvil]]<br />
<br />
==Tip==<br />
You can name multiple name tags all at once for the price of one as long as you don't mind all your rabbits being called moose.<br />
<br />
Careful of double clicking! The game will think you want to rename the mob and it will cost another name tag. Tags also are '''not''' dropped upon death.<br />
<br />
[[Fishing poles]] can help you get the animals in their cages.<br />
<br />
[[Category:Unfinished]] [[Category:Items]]</div>Diamondheadhttps://mineblocks.com/1/wiki/index.php?title=Name_Tag&diff=18083Name Tag2016-01-22T17:38:34Z<p>Diamondhead: /* Tip */</p>
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<div>{{Object<br />
|image=name_tag.png<br />
|name=Name Tag<br />
|type=Item<br />
|renewable=No<br />
|found naturally=No<br />
}}<br />
<br />
Name Tag is Used to name animals. You can obtain name tags in loot or with a [[Fishing Rod]].<br />
<br />
==Using a Name Tag==<br />
To use a name tag you must first name it using an [[Anvil]], then select the name tag in the items hotbar and shift-click on the animal you want to name.<br />
<br />
[[File:rename_1.png|300px|thumb|left|Name Tag in anvil]]<br />
[[File:Rename_3.png|300px|thumb|left|Re-named Name Tag in anvil]]<br />
<br />
==Tip==<br />
You can name multiple name tags all at once for the price of one as long as you don't mind all your rabbits being called moose.<br />
<br />
Careful of double clicking! The game will think you want to rename the mob and it will cost another name tag. Tags also are '''not''' dropped upon death.<br />
<br />
[Fishing poles] can help you get the animals in their cages.<br />
<br />
[[Category:Unfinished]] [[Category:Items]]</div>Diamondheadhttps://mineblocks.com/1/wiki/index.php?title=Name_Tag&diff=18082Name Tag2016-01-22T17:37:53Z<p>Diamondhead: /* Using a Name Tag */</p>
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<div>{{Object<br />
|image=name_tag.png<br />
|name=Name Tag<br />
|type=Item<br />
|renewable=No<br />
|found naturally=No<br />
}}<br />
<br />
Name Tag is Used to name animals. You can obtain name tags in loot or with a [[Fishing Rod]].<br />
<br />
==Using a Name Tag==<br />
To use a name tag you must first name it using an [[Anvil]], then select the name tag in the items hotbar and shift-click on the animal you want to name.<br />
<br />
==Tip==<br />
You can name multiple name tags all at once for the price of one as long as you don't mind all your rabbits being called moose.<br />
<br />
Careful of double clicking! The game will think you want to rename the mob and it will cost another name tag. Tags also are '''not''' dropped upon death.<br />
<br />
[Fishing poles] can help you get the animals in their cages.<br />
<br />
[[File:rename_1.png|300px|thumb|left|Name Tag in anvil]]<br />
[[File:Rename_3.png|300px|thumb|left|Re-named Name Tag in anvil]]<br />
<br />
<br />
[[Category:Unfinished]] [[Category:Items]]</div>Diamondheadhttps://mineblocks.com/1/wiki/index.php?title=Anvil&diff=18081Anvil2016-01-22T17:24:08Z<p>Diamondhead: /* Repairing */</p>
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<div>{{Object<br />
|image=anvil.png<br />
|name=Anvil<br />
|type=Craftable Item<br />
|renewable=No<br />
|found naturally=No<br />
}}<br />
Anvils are blocks that use the item repair interface to repair and to rename items, as well as to combine enchantments.<br />
<br />
==Usage==<br />
Anvils can be used to repair tools and armor, to enchant items with enchanted books, and to rename items and blocks. All of their functions cost experience levels (earned by performing certain actions) and crafting materials.<br />
<br />
Anvils have a 12% chance to degrade for each use and will eventually be destroyed by such use. On average, an anvil will survive for 24 uses, which is approximately one use per 1.3 iron ingots used in crafting the anvil.<br />
<br />
Anvils are affected by gravity in the same way as sand and gravel are. A placed anvil cannot be pushed or pulled by pistons, but a falling anvil can. Falling anvils can do considerable amounts of damage to mobs or players, so they can be used in traps. However, anvils themselves have a chance to be damaged by the fall as well. Damaged anvils can still be used.<br />
<br />
==Crafting==<br />
{{BigCrafting|1=Iron block|2=Iron block|3=Iron block|5=Iron ingot|7=Iron ingot|8=Iron ingot|9=Iron ingot|1pic=Block of iron.png|2pic=Block of iron.png|3pic=Block of iron.png|5pic=Iron ingot.png|7pic=Iron ingot.png|8pic=Iron ingot.png|9pic=Iron ingot.png|output=Anvil|outputpic=Anvil.png}}<br />
<br />
==Repairing and Renaming==<br />
Anvils have two modes to repair items that have a durability rating:<br />
<br />
*As with the crafting grid, a player may repair items by combining two similar items. With the anvil, however, the target will keep its enchantments, and may gain new ones from the sacrificed item.<br />
*Alternatively, a player can use materials originally required in the crafting of the item (iron ingots for iron items with durability, diamonds for diamond items with durability) to repair a single item. One material can only repair 25% of the target's maximum durability.<br />
In addition, the player can rename any item - not just items with durability - by using an anvil.<br />
<br />
==Repairing==<br />
Repairing with materials works for the most part, but not with all items: As a rule of thumb, it works for items with their material in the default name, like iron pickaxe, so it can be done with various tools except for bows and shears. The repair does not need to be complete; one material will only repair 1⁄4 of the item's maximum durability.<br />
<br />
Repairing with a matching item works for any item with durability including bows, shears and so on. The items must match in type; you cannot combine a golden pickaxe with an iron one, for example. The damaged item must be placed in the second box while the matching item with durability must be in full health and be placed in the first box. If you place a damaged item in the first box or in both then the anvil will show a ridiculously high price in the thousands.<br />
<br />
Note that in both cases the resulting durability will be limited to the item's maximum, and there is no discount for "over-repair".<br />
<br />
As a subset of repairing one item with another, the anvil can transfer enchantments from the sacrifice to the target. This can have a synergistic effect when both items share identical enchantments, or simply add to each other when they do not. Two Sharpness II swords can be combined to make a Sharpness III sword, for example, or a pickaxe with Efficiency can be combined with one that has Unbreaking. This can produce enchantments and combinations that could not be made by using an enchanting table. But even so, some enchantments cannot be combined if they are similar, or contradicting, in context of what it does. If the target is damaged, you will pay for the repair as well as the transfer.<br />
<br />
Transferring high-level enchantments is more expensive, and renaming an item has an additional surcharge.<br />
<br />
==Renaming==<br />
Any item or stack of items can be renamed at a cost of one level plus any prior-work penalty. If the player is only renaming.<br />
<br />
*A name tag must be renamed before it can be used<br />
*A renamed spawn egg will produce a mob with the same name<br />
*Chests, furnaces, droppers, dispensers, and enchantment tables, will display the name in their GUI when placed.<br />
*Upon breaking the block or minecart, its name is lost.<br />
*Any other block will lose its name upon placing it.<br />
[[Category:Unfinished]] [[Category:Items]]</div>Diamondhead